

00:00:00 Hello! 00:00:17 Video Preview Whatâs to come patch edits/previews. 00:01:49 What is Stages? Feature rundown, manual snippets, walkthrough, linking multiple modules, grouping, patches 00:06:41 2 stage AD envelopes Creating 1-3 AD envelopes, Feedback patching modulating modulators 00:11:08 4 stage GATED ADSR envelopes Creating the classic ADSR CV & shape control over each stage. 00:13:14 4 stage TRIGGERED ADHR envelopes Gate length not needed! Using hold with level and time controls instead of an incoming gate length to determine sustain. 00:14:37 5 stage AHDSR envelopes Adding a hold stage between the attack and decay. 00:16:59 5 stage DADSR envelopes Adding delay to the start of an ADSR for a 5 stage envelopes for a delayed start. 00:18:43 6 stage DAHDSR envelopes Delayed, attack, hold, decay, sustain, release envelopes! 00:20:43 6 stage DAHDHR envelopes Loosing the sustain for a hold on stage 5 gives us a 6 stage triggered envelope that doesnât rely on incoming gate length. 00:21:41 6 stage DASDHR envelopes This is getting silly! :D where have you ever seen a delayed attack sustain decay hold release envelope! 00:22:31 5 stage ADSRH envelopes Adding a hold stage at the end of an ADSR to give us an end of cycle trigger and also a non-zero rest level. 00:24:33 Patching feedback to trigger extra sounds This is the same patch as above but taking the end of cycle trigger to trigger another single segment and sound 00:26:01 6 Single Segment Decay envelopes 6 decay envelopes all independent but then with feedback patching for interactive modulated modulation 00:28:28 Why you need multiple decay envelopes for percussion synthesis Using 3 decay envelopes for amplitude, pitch FM and noise level 00:31:07 Single looping Segments - LFOs Green ramp mode looping gives us LFOs that can be manually controlled, shapes crossfaded and CV control over rate or clocked LFOs going from x4 to /4 of the incoming clock and they can still be CV modulated 00:33:55 Chaining multiple looping segments Looping ADs, Looping AHRs, function generator looping action! Each stage has itâs own shape control. This also covers using a hold stage with zero hold time to control output level with can be CV modulated like putting an envelope through a VCA and using another voltage to control itâs depth. 00:37:30 Trapezoid Generators Creating a looping Trap. as found on the EMS VCS3. Attack into a hold, into a release that then has a resting level. This will rise, hold, fall then hold. With control over the shapes peak (mid hold) and itâs resting bottom voltage (end hold). 00:39:57 S&H - orange step mode Using a single orange step mode to create a sample and hold. Using the gate input to âsampleâ CV input as the input for âwhat to sampleâ and the output gives us the stepped sampled version of our CV input. You also get a glide control on the pot at the top. 00:43:36 Step sequencing Linking multiple orange segments will step through linked segments and the sliders will set the CV output for each step. We also get glide on the mini pots up top. 00:47:50 Sequential Switch - CV This builds on the patch above by using the CV inputs to add varying CV to each stage we can then step through the orange step mode on the segments to create a sequential switch. You can still glide between stages here too. 00:51:06 Sequential Switch - Audio Audio is degraded and crunchy through Stages (which can be a nice sound of itâs own) but we can also sequential switch through audio sources by patching audio into the CV inputs on each segment rather than the CV (as we did in the example above). 00:53:02 Gated VCA With the red mode looping (hold to make it flash) we can input CV or audio into the CV input and use a gate to turn that signal on and off. Again with audio we get a degraded crunchy sound. 00:53:56 Gated VCA with rising âsidechainâ This is the patch above with a gated VCA style function on one segment. But linking that to a green ârampâ section before it we can gate the group to create a swell or rise into the CV or audio input. 00
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